It controls an Arduino, which has a shield connected to it, with relays. I'm also going to increase the impulse engine speed of all ships.

(The screenshot shows Mines and Nukes as options, but the maximum storage for those in the fighter is 0. 3.3.2 Empty Rules. I think they should be a bit faster. Howdy, Stranger!

We can quite safely assume that the Exuari will destroy RT-4 during mission_state 2. Most likely have my first actually game-testing session tonight.

The skills of crew and its captain are critical.

First captain pretty much won the scenario by jumping 20km away and have all the enemies crash into the mine/asteroid field.
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I also added a "basic" scenario, which works a bit like the default Artemis scenario with a few stations, random asteroid fields, and incoming enemies. The Captain relies on their trusty crew to report information and follow orders.Like Artemis Spaceship Bridge Simulator? Simple change will be an indicator if you heat is increasing or dropping. I don't understand why any station can't controll the screen. But it needs some kind of "money/reputation" system or else you could ask for unlimited amounts of stuff everywhere. So if you want to have some big slow battle station, you can. Still no comms yet. Obviously keeping costs low is a priority.

Touchscreen monitors require a double-tap … I am kinda wondering what I'm going to do with a "money or reputation" system. Fixed that problem, but nobody noticed while playing. Different people could have different reasons to show stuff on the main screen. Also, have I seen that ship somewhere else? it looks very familiar. Weapons may need to show a target, Nav a destination, Comms the communicating ship, Sciences an anomaly, Engineering the status display.

It looks like you're new here. Oh, and once I get to a bit more stable state, I'll put releases online.

(Was too good of a deal to let go.

November 2017 in Computers, Tablets, Screens, & Networking. I found some bugs.

You may also want to look at how SpaceNerdsInSpace does repairs, it's different then Artemis and uses a top down view. (PS, I care little for getting it to work with visual studio), (For Linux, you need to change the "OpenGL32" into "GL" and "GLU" as link libraries), Especially when our engineer found out that you could self-destruct and go out in a blaze of glory. First the multiplayer didn't work at all, server hang. Comms is still boring. Imagine the chaos in that.

(Cloaking doesn't do anything, even tough you can set it to true). Get your games from GOG, Steam, Battle.net, Origin, Uplay and many other sources running on any Linux powered gaming machine. For testing purposes you can use fake_server.rb. All in all, Artemis is a nice game. Computers, Tablets, Screens, & Networking, https://www.amazon.co.uk/gp/aw/d/B06X9B27VM/ref=mp_s_a_1_5?ie=UTF8&qid=1510930608&sr=8-5&pi=AC_SX236_SY340_FMwebp_QL65&keywords=projector&dpPl=1&dpID=415dn9wdaYL&ref=plSrch, https://www.proto-pic.co.uk/slide-pot-motorized-10k-linear-taper.html.

The relays are connected to power outlets which have equipment connected to them, such as a strobe, smoke machine or rotating signal light. If I define my own model format, and only provide the models in that format, and only load models in that format then I'm there.

As for progress (as of today, 22-06-2014).

We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. Minimum spec: Empty Epsilon. Did add nukes, mines and EMPs. We have 1 really experienced player, he also played a lot of Eve online, and other games.

Instead of blowing up a ship, raid it for supplies? Currently working on getting most features found in Artemis implemented.

It's supposed to be cooperative so let people cooperate, I pretty much build the code so that I can quickly change any station to be the main screen controller. 880 views 9 comments 0 points Most recent by muerte March 5. I've followed along as well, but have had difficulty building/running the project. Had a large play session yesterday.

Making it quite powerful. Philips Hue and Empty Epsilon (need help) 752 views 23 comments 0 points Most recent by Arktus February 28. So we had to drop down to 6 people in 1 room. Might try to get a 2 player demo game going tonight.


Just wanted to report that we just ordered 5 15" touch screens at work. What is the point of increasing the different engineer systems.

I also had the idea to have comms request a re-supply ship.

I don't understand why any station can't controll the screen. I split the engine from the rest as I'm using the engine in other projects as well. LARP scenario with Empty Epsilon. The software or game has no functionality for end users to import any open 3D file format or export any 3D model. Just make sure you beam back your party before the ship blows. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task.

You want to order AI ships around, see what they are thinking.

I already debugged the network code, reduced the traffic amount by a huge amount (due to a bug lots more traffic was send, and I optimized a few things to it needs to send less data) I also fixed that no longer 1 client can block the server from sending to other clients. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g.