As much as I find Yoshida's comments from nearly a month ago distasteful, the responses to that tweet are utterly ruthless and twisted, and I can kinda see how maybe nobody knows the right thing to say publicly to that horde of frothy-mouthed aggrieved gamers under these circumstances. I would argue both of those pieces are mandatory if you want to be an informed member of this conversation. Please actually look stuff up and don't just follow what's said loudest. Performance & security by Cloudflare. Contact your hosting provider letting them know your web server is not completing requests. @geraltitude: No wonder Sean Murray has been so quiet since the release of the game! If you watch early interviews, Sean started working on NMS as a side project because even the team of 9 working on Joe Danger was too much for him and he wanted to get back to a small project team. Devs can be passionate about games without announcing features/showing footage of features that don't make it. "The numbers speak of a phenomenal launch for a game, the huge amount of players and respective playtimes speak to a far more content number of people than internet chatter would have you believe," game developer Rob Fearon wrote. Copyright © 1997-2020 Cheat Code Central. Sony Music Classic artists to today’s stars, local and global. Please actually look stuff up and don't just follow what's said loudest. The missing elements in the game make it clear that it was released too early. Players threatened a Kotaku writer for reporting on the delay. Features that flat out weren't and aren't in the game. The demand, needless to say, was quite high for No Man's Sky. It rings like some kind of dirt bag political tactic to all of the sudden act like now you were just as duped. Someone at HG (Sean, I think) even said they turned down Sony's financial assistance for the development. That's some low bar shit. An Error 522 means that the request was able to connect to your web server, but that the request didn't finish. My jaw slightly dropped when I heard Jeff talk about this on the bombcast. Sony : Why contain it? Playing the indy card after charging 60 bucks is pretty rich.. A conversation between SM (Sean Murray) and Sony, aka some dumb shit that popped into my head. Neither Hello Games nor Sony ever stepped into with any data or even analysis to set the record straight. In some ways they just avoided not saying it changed, in others they lied about it still being what they previously showed. Top 10 Weird Ass Games (That Somehow Work). Yet the ending was incongruent when it didn't entirely follow the implications from the monoliths. It wasn't a great PR strategy, because he didn't have a PR person helping him, and in the end he is an indie developer.". They are constantly working on it, releasing new content, and trying to bail the water out of their sinking PR nightmare. For Sony to make this dicky statement now to trash HG is weak. Rami Ismail wrote a wonderful and illuminating post about day one patches and why they’re important. You don't have to pre-order or even purchase a game to be invested in it being a good game. With all the complaints about missing elements and false promises, it seems like even Sony is leaving Hello Games in the dust. And I'm not even saying crucify Sony for "publishing" a bad game. No Man’s Sky is a game about exploration and survival in an infinite procedurally generated galaxy, available on PS4, PC and Xbox One. - Krin I encourage everyone who has … Today I put you in the shoes of a Zombie. Hello Games has released the very first trailer for No Man’s Sky NEXT as well as a chunk of new details surrounding what’s in store on July 24th. Especially for a large corporation who marketed the shit out of this game and whose 2013 E3 presentation was all about "check out how many indies we're supporting!".
Blaming Sony makes about as much sense as blaming MS for shortcomings of Titanfall. Hello games developed and is publishing the game on their own. Hello Games made it like they were always going to make it and Sony just kicked in enough money and marketing to get a console exclusivity. There is a collection of gamers who feel not only misled by the game, but actively angry at features that were discussed before the game’s release and are now nowhere to be seen. But ffs, getting out there and throwing the dev under the bus like that? Your IP: 209.124.66.10 But those numbers were reported on as if they constituted a failure, instead of proving that No Man’s Sky is likely to be one of the most successful games of the year. If Microsoft came in with this treatment of Titanfall they would be in the wrong too. @mellotronrules: I haven't purchased the game yet, but I'm angry at the situation. Again, they just kicked in enough money and advertising to get a console exclusivity. This is exactly what a publisher is supposed to do for an indie and lets not act like Hello Games was out there freewheeling and also like Sony was not at all aware of what they were up to. Please also read our Privacy Notice and Terms of Use, which became effective December 20, 2019. I personally enjoy No Man’s Sky, and I know plenty of other folks who do as well. Look at all of Playstation's exclusives, how many are unfinished/unpolished or whatever other things were said about NMS? One of the big reasons it was overhyped was because of Sony. Also, I don't see the relevance of MS and Titanfall. That's a very good point that I think gets overlooked. Well, no. Sony : Oh yes, most certainly. Hard to blame them when they lost a year of work to flooding. Did anything jump out you? Then, when it unsurprisingly turned out not to be the ultimate video game, these same people flipped their shit. Speculating about it is pointless now, i think. Did Sony provide them any more service than is normal? Without a community or PR manager, indie developers have to deal with fans themselves. Edit: "Suggestion" doesn't seem like the right flair, but whatever. There's not enough footage to go around, and the players are starting to get desperate. • Can the New Final Fantasy Revitalize the Series? so long as they continue to preorder consumers are buying products based on promises and aspirations as opposed to the game in-hand. Highly unprofessional for Shu to say these things. A developer can't even fucking talk passionately about their game these days, because people are so juvenile that they will interpret imaginative talk about potential mechanics as iron-clad promises and if those mechanics don't pan out then the dev is a FUCKING LIAR who is VIOLATING MY FRAGILE RIGHTS AS A HARD DONE BY GAMER. © 2020 CBS Interactive Inc. All rights reserved. How about the part where the game had over 200,000 concurrent players at its height, which qualifies as a huge success for the development budget that likely went into No Man’s Sky. They both included multiple things that did not end up in the shipped game, yet Murray made a post referencing how both these guides do a good job explaining what the game is. Contact your hosting provider letting them know your web server is not completing requests. Sony didn't publish No Man's Sky. In addition, the pressure from fans must have been insane. Hello Games clearly still cares about this game. Hello games developed and is publishing the game on their own. In other words, what is the meat of the game? and now they're going in trying to add in all the little things that weren't quite working before release. But neither Hello Games nor Sony have given us any of that good news. So you're wrong about all that. Granted, features always get dropped in development but they really need to show the GUARANTEED FEATURES in a game. Weren't they on board to provide promotional and marketing assistance? Heavy Weapon (Published by Sony Online Entertainment in North America and PAL only) Hustle Kings; Magic Orbz (North America only) Numblast; Peggle (Published by Sony Online Entertainment in North America and PAL only) Peggle Nights (Published by Sony Online Entertainment in North America and PAL only) PixelJunk Shooter (North America and PAL only)