Casshan's Assist is able to be used during a ground (and under certain timing and circumstances, during an air combo).
The Light version keeps the opponent grounded so you can continue a Baroqued combo string. This special is great to use in combos, especially the B version because it saves Casshan from using his Baroque to extend his damage output during his ground combo. He is joined by Friender, his robotic dog partner who has a variety of special powers, including the ability to transform into a number of useful machines. Casshan recovers very quickly from the summon allowing him to apply more pressure. Flying Drill travels at a 40 degree declining angle. It also controls a lot of space with its large hitbox. It's very unsafe on block, but because of its properties it is very much worth throwing it out there to try to blow through attacks. As an assist, this move is really good because characters that function off of knockdowns such as Frank West and Roll can use the extra time that Casshan gives them to set up more moves. A normal C version (not charged): causes the enemy to fly across the screen, travels 4/5ths across the screen, does around 4,400 Billion Damage, and does 1 hit; a charged C version (fully): causes the enemy to go into a throw animation (meaning Casshan punches the enemy, grabs hold of the enemy, and then throws the enemy at the other end of the screen-which causes wall bounce on the enemy), travels 4/5ths across the screen, does around 10,400 Billion Damage (first hit does 7,400 Billion Damage, the second hit does 3,000 Billion Damage), and does 2 hits.
A version travels 1/5th across the screen, B version travels 1/3rd across the screen, and the C version travels slightly less than half-way across the screen. This super does 5 hits and does around 25,550 Billion Damage by itself. A version travels nearly vertically downward, while the B version will travel at a 45 degree declining angle.
This super does 8 hits and does around 10,000 Billion Damage. on electric technology. This super does 5 hits and does around 12,260 Billion Damage. This super is great to use as an off-the-ground move, especially when your enemy is lying on the ground. VS Capcom: Ultimate All Stars. It also as the same off-the-ground properties (OTG). Dr.Azuma was the inventor of the robots who were originally there to help human kind, but the robots later concluded that human kind wasn't fit to rule and took over. Both versions damage output does around 3,200 Billion Damage. You can also cancel Shooting Star Kick (as an OTG move) into his Brutal Ax super to increase your damage output. The Light version calls Friender very quickly from the air. new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0], B and C version of Friender Call should be used to add combo potential set-ups; A version should be used as a defensive option since you can run away from the enemy while Friender slashes at Casshan's enemy (and also A version can count as an anti-air). A version of Catapult Knee can be used during a ground combo (and can be canceled into his Brutal Ax super for more output damage). If the beam hits the enemy, the enemy will be engulfed in a powerful nuclear blast. Introduction Moves List Normal Moves. He chooses to use these powers to fight against the android Braiking Boss, who has violently seized control of the world.
You can use this move as an anti-air if you're feeling adventurous. Friender Call-63214A/B/C-Casshan calls for his trusty cyborg companion to assist in his battle.
This is a good offensive tool because it keeps your opponent still for a while if it lands and Casshan can move when there is still fire on the screen. This move is primarily used to hit knocked down opponents. Of course, you can use Shooting Star Kick while your enemy is lying on the ground to increase your output damage (this special is also an off-the-ground move (OTG)). Casshern one of the playable characters in the game. Lightning Punch-236A/B/C-Casshan does a dashing lightning punch at his enemy. Whenever the enemy is knocked down, and if you're fast enough, you can do Boulder Chop to add more damage (this special is considered an off-the-ground (OTG) move)). Casshern is a fun character in Tatsunoko VS Capcom and oozes with gtag('config', 'UA-86296525-1'); You can do it from a select number of assists or Casshan's Medium Lightning Punch. He is accompanied by his robotic dog, Friender. You can use this during an air combo; however, this will not cause a knock down on your enemy. This normal move can be used in a combo, and canceled into his specials/supers; however, you cannot continue to ground combo after his Extending Kick, meaning that you cannot do this: 6B->5C (because 6B animation does not allow you to continue the ground combo, unless you Baroque Extending Kick).
It's a good move to follow up with after a sweep, or a fully charged Hard Lightning Punch.
If this super misses (or whiffs), Casshan will go into a long delay (clutching his forehead in pain and agony), giving your enemy to attack you easily. The Medium version does a huge amount of stun, letting you set up a combo without the use of Baroque; but it lifts the opponent off of the ground, eliminating a potential extra combo string. It's his primary mixup and defensive option. The vertical range of the hitbox is very deceptive on this move, it reaches much higher than it looks. OTHER becomes a human robot known as Casshern, even though he realizes he can never return to his Tatsunoko VS Capcom... Casshern and Hiryu would've been an epic team up. It is possible to combo with A Friender Call (when you and your enemy are in the corner); however, this set-up has strict timing. This page was last modified on 11 February 2012, at 02:24. Tatsunoko While Super Destruction Beam travels nearly all the way across the screen, the super is very slow, making it very easy to avoid.
Each version has its own traveling distance and damage output. On a side note, I wonder who would win Friender's bite-stun from this move lasts an unbelievable amount of time; so long, that Casshan can dash full-screen and combo the opponent if Friender grabs them. A powerful Level 3 Hyper that's not too difficult to combo into. He is engaged in developing robots to serve the welfare of mankind. You can also use this special move to surprise/keep your opponent's character(s) off of Casshan. Casshan / Casshern (Tatsunoko Vs. Capcom) BIO: Dr. Azuma is an authority on electric technology. Brutal Ax-623+Any two attack buttons-Casshan's super version of Boulder Chop. Tetsuya Azuma transformed himself from an ordinary human into the indestructible neoroider, Casshan. Casshan jumps out of the screen and does his B version of Boulder Chop. A version (when the enemy is hit) causes a very minor hit animation, travels 1/5th across the screen, does around 3,600 Billion Damage, and does 1 hit. Catapult Knee-Casshan does a jumping knee kick. To cope But one night these robots are struck by lightning and go insane. natural form. Each version has its own properties.