Adidas Lite Racer Damen Sneakers Turnschuhe Freizeit EG3291 versch. You were limited to only one wild card replacement per color and a total of six in a deck. Battle is simple. Please upload a relevant canonical image, and place it here. The game is based on the first Star Wars movie "Star Wars: Episode I - The Phantom Menace", created by George Lucas and his company LucasFilm Ltd. It is targeted at a younger audience, then the original Star Wars CCG. Red, Blue, Yellow, Orange, Green and Purple. It revolves around the events and characters of the movie The Phantom Menace. He is also credited for building and testing the decks used by world champion Katie Billings and greatly contributed to the success of the decks used by 2000 world champion Ian Vincent. In the lower right corner of the card are 6 circles, each with a different color. Young Jedi Collectible Card Game is a defunct product of Decipher, Inc., released in 1999 and set in the Star Wars universe.
This is done with the 6x10 rule. This is a FIRST TURN ONLY MOVE. The highest number wins and chooses a location.
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You can't get them back, by the way. CardGuide Wiki is a FANDOM Games Community. If your transport is successful, you place that transport in the discard pile, but all characters and weapons go back on the bottom of your reserve deck. Red, Blue and Green dots are characters. Young Jedi is a CCG published by Decipher from 1999-2001. First, you build your deck. It should be in a blue or red die (this is supposed to be Watto's Chance cube). First, you build your deck. Card Game Database Wiki is a FANDOM Games Community. The bottom-most card will the first, since after your plan is done you put it FACE DOWN. Red, Blue, Yellow, Orange, Green and Purple. It pays to attack. This number when revealed as a destiny draw would then be added to your character's power. Those are the little silver bars under the small picture in the corner. If your character lost, you take "damage" from your deck.
The Players Committee held one year of Worlds for Young Jedi, and produced a few virtual sets, although production of virtual cards and the championship series were later dropped due to lack of interest. After this, you deploy face up until the next planet hits the table. The game is designed by Chuck Kallenbach. Young Jedi was awarded "CCG of the Year" by magazine Gamers Inquest in its annual fan poll. If you are Dark Side, then your opponent builds a Light Side deck. Take your favorite fandoms with you and never miss a beat. Decipher later introduced the concept of a white or no-color dot which acted as a wild card during deck construction. Farben NEU . These "product champions" did not receive financial compensation, but did receive Decipher product. Jetzt shoppen. If they cannot draw during the even up phase, you win. You get up to 6 "counters" a turn.
The name of the product, "Young Jedi," was in hopes of getting the then-Pokémon playing youth movement of the trading card game player base, and transitioning them into the more adult and complex Star Wars Customizable Card Game, which had been released four years earlier. This is done with the 6x10 rule. If you have any transports either in your hand or in your hyperspace pile, you can initiate "starship combat" by attempting to evacuate your old characters. Take your favorite fandoms with you and never miss a beat. As a volunteer for the Jedi Council, Ponting had only one notable playing achievement, which was to win the North American Continental Championship in 2001. You build a deck by getting 10 cards of each dot together. If this is the first turn, you deploy face down. The player who goes first usually chose the planet to battle at first. You count the number of cards left (not including any weapon cards or battle cards [which just get discarded at the end of the phase]) and your opponent takes that many cards off the top of their reserve deck and places them in the discard pile. You can also transport characters off the old planets during this step. Decipher maintained a World Championship tournament for Young Jedi every year in which Decipher still had the license.
2 box STAR WARS Young Jedi Collectible Card Game Collectible RARE Total 24 Packs In the lower right corner of the card are 6 circles, each with a different color. Deck your opponent. The game was the second Star Wars licensed game produced by Decipher (Chuck Kallenbach is listed as the lead designer). Decks were built using a colored dot system which limited you to only 10 cards from each color group. It is best played with 3 players.
The mechanic around which combat was based. A 7th deckbuilding dot was added in later, white. To find out which planet you will be on, you both draw "destiny." marks in them, you draw destiny for those cubes. Weapons, unlike in SW:CCG, would not "kill" opposing characters, but instead increased the power of a character and included in most cases a "Destiny" draw. Star Wars CCG. Purple is your locations (of which you have to have one of Tatooine, Naboo and Coruscant) and star fighters and transports. Next, you get an opponent who has a deck of the opposing side. You also call out the number of 'battle cards' you wish to use. You capture two of the three planets.
This is a very simple CCG based on the movie Star Wars: Episode I. However, Decipher did support the game with a full range of competitive events, including national and international championships. The game is based on the first Star Wars movie "Star Wars: Episode I - The Phantom Menace", created by George Lucas and his company LucasFilm Ltd. Handy-Zubehör, T-Shirts, Technik & mehr. A total of seven expansions were released before the game was discontinued in September 2001. Also, any destiny draws go to your hand.
Young Jedi was released in 1999, just following the first Star Wars Celebration (held in the Wings over the Rockies Air and Space Museum in Denver, CO). If you weren't successful, you place the ENTIRE transport pile in the discard pile AND take the damage listed on the card. There were no additional card limitations put in place. There were a total of six dot colors, and the deck limit was a strict 60 cards. For more information on that, see Enhanced Menace of Darth Maul. There are three phases to each turn. It was based around Star Wars: Episode I The Phantom Menace only. Orange is Weapons and Yellow are battle and effect cards. It revolves around the events and characters of the movie The Phantom Menace. This article would benefit from the addition of one or more new images. So, if you want Darth Maul fighting first with his lightsaber and a battle card, the proper order would be "Battle Card, Darth Maul's Lightsaber and Darth Maul." It revolves around the events and characters of the movie The Phantom Menace. A 7th deckbuilding dot was added in later, white. Once that is done, you have a deck. You can only do this turn if your cards are no longer "hidden," and you have characters there (see next step, even up). Colorado, USA gained a reputation as being a strong area for Decipher games, home to several of the top 10 players and holding the #1 player spot for the majority of Young Jedi's lifespan. A total of seven expansions were released before the game was discontinued in September 2001. You take your characters and weapons deployed on the current planet and make a 'battle plan.'
The final phase is Even up. Turn over the first card on the deck, look at the number in the upper right hand corner. If you are the ATTACKER (ie, you instigated the fight), and you have cards left over at the end of combat, your opponent takes "breakthrough" damage.
Flip the cards over and if you have any "chance cubes" with ? Which is the second phase of the turn, combat. The first phase is "deploy." 1 Unofficial. https://cardguide.fandom.com/wiki/Young_Jedi_CCG?oldid=304901. Pre-release events were held during the Star Wars Celebration. It is called the "hidden card rule." Take your favorite fandoms with you and never miss a beat. Either way, you need to have six cards in your hand. Young Jedi was awarded "CCG of the Year" by magazine Gamers Inquest in its annual fan poll.[1]. It is best played with 3 players. A planet site was claimed if, at the end of any turn, your opponent had no cards in play at that location. Rinse and repeat until all cards have gone. It is targeted at a younger audience, then the original Star Wars CCG. This gets them out of your hand, and it doesn't cost any counters. Characters and weapons are placed at the location card, effects are played on the table either to your right or left, but not near the location. The complexity of the game was low, and the player base for the game was far more limited than the older sibling. After Decipher lost the license for Star Wars to the Hasbro-owned Wizards of the Coast, a Players Committee was set up to try and continue the games.