So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. 22 + 2.2. While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. Arc Warden can turn Puck's Phase Shift ability against him by using Spark Wraith, ensuring it to hit. Gamepedia. Jump to: navigation, search. Help . Cooldown: 85 For example you sometimes want to build nuke items if the enemy team consists of squishy heroes. Take your favorite fandoms with you and never miss a beat. From Dota 2 Wiki. At any point, Puck may teleport to the orb's location using Ethereal Jaunt. Puck lance un orbe magique qui progresse en ligne droite, infligeant des dégâts aux unités se trouvant sur son chemin. The level 10 talent can further increase the distance to 3075. It also meshes perfectly with Puck's offensive spell, Waning Rift. Level 0 1 15 25 30; Health: 200 540 1200 1680 1920 Health regen: 0.5 2.2 5.56 7.96 9.16 Mana: 75 351 939 1359 … Waning Rift first applies the damage, then the debuff. Only the distance increase from the level 20 talent is displayed.
Puck often plays in the middle lane, but can also play a solo lane against multiple opponents due to its slippery nature. Puck lance un orbe magique qui progresse en ligne droite, infligeant des dégâts aux unités se trouvant sur son chemin. Distance - Initiator - Disabler - Escape - Nuker. Hero Strategy Counters Equipment Gear Talents Relics Responses Sounds Lore Old Abilities Changelogs Known Bugs Puck 17 + 2.4. Phase Shift, meanwhile, renders Puck invulnerable for several seconds--a highly useful skill on the frequent occasions when Puck ends up right in the middle of the fray. When initiating, use Waning Rift right after jumping in with, If Phase Shift is on cooldown, use Waning Rift to.
We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Rapid fire also works when Puck is activating Phase Shift. Puck launches magic orb that floats in a straight path, damaging enemy units along the way. This can be used to make very aggressive plays and get out safely.
Puck briefly shifts into another dimension where it is immune from harm. Illusory Orb functions like a regular line damage spell--yet at any point along its course, Puck can use Ethereal Jaunt to instantly teleport to Illusory Orb's position. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief. When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb. Main Wikis. Knowing when to use which ability/item is key to playing well.