A tiny touch that some might not even think to try, but one that adds a real sense of believability — that feeling of immersion creators have been trying to perfect since VR first hit the scene. Moss was released for the PlayStation 4 and Microsoft Windows in February 2018 and June 2018, respectively.

“Having that reinforced by the response from our audience just affirmed it, and development shifted to focus on her and the things she does. It takes classic components of a great game—such as compelling characters, gripping combat, and captivating world exploration—and combines them with the exciting opportunities of virtual reality.In Moss, players meet Quill, a young mouse with dreams of greatness beyond the confines of her settlement. Being able to transport players to the world of Moss and tell the stories of the world and Quill is what the team hope they can keep doing. Accounts, Store Content and the Splits, Lenovo to Sell Varjo’s Enterprise VR Headsets, Competition: Win Either Angry Birds VR or Acron: Attack of the Squirrels! Since she can only squeak, I figured I’d play around with ways she can communicate with the player.

Senior Specialist, Content Communications, SIE, Catherine Jensen The Curious Tale of the Stolen Pets, Moss, A Fisherman's Tale, Down the Rabbit Hole, Includes 2 items: Polyarc recently hosted an Ask Me Anything session on Reddit and, naturally, many of the questions concerned a potential sequel or ‘Book 2’. One example of this is being able to wave at Quill (by physically waving your controller in the air) and having her wave back. “I’m just super thankful that I’m able to do this for a living,” he adds, “and that people appreciate what we do.”. Moss™ is a single-player action-adventure puzzle game and new IP from Polyarc tailor-made for the VR platform. Watching her struggle to clamber over obstacles, or timidly unsheathe her sword in the face of looming danger, or even just look toward you with a confident nod is enough to make me want to protect this adorable little hero with every resource available to me. VP Global Consumer Experience, SIE, Eric Lempel These cookies do not store any personal information.

Copyright 2019 UVR Media LLC. Alone, no one can conquer what you're up against. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. While he loves games, he's most interested in experiential VR that explores narrative, human connection and other such themes. “I never felt like I was taking a big risk, honestly,” Hodde admits, to the surprise of everyone else in the room. Engineer Brendan Walker gave a pretty detailed list of suggestions, including having protagonist Quill’s ears point in the direction of sound sources (including when the player speaks into PSVR’s microphone), the ability to dig holes to locate hidden paths and even a crane that Quill could jump on for players to operate. “When I come into work I’m not thinking about what people’s reactions are going to be, so when I see them I’m just blown away,” Lico says.