gamedb: remove gamefix patches for DI execution fixes. GS/Counters: Fix CSR Swap and VBlank Interrupt timing, VU: Also update Status/Mac instances after COP2, just in case, VU: Copy CLIP flag instance back to VU0 int and microVU when COP2 modifies it Fixes Soul Calibur 3 hair, GSdx: Console printf CRC fix for starter character 0. zdroj: Archiv „Ku*va! Counters: Tighten tolerances on framelimiter (#3785) Smooths out frame pace and keeps average framerate closer to target. This should help users identify better what some hacks do and make it a little bit easier to use.
Big Mutha JP version(Bakusou Convoy Densetsu - Otoko Hanamichi America Roman), Jak X Public Beta v.1 US, Sly 3 EU Prototype. onepad: Update to latest controlled database. [skip ci] gsdumpgui: Auto select gsdx dll and gs dump when a directory location is reloaded/changed. fxaa.fx: Purge d3d9 shader code. gsdx-hw: Remove GSC_DemonStone crc hack. v2 Use const if applicable for variables throughout GSSettingsDlg.cpp. gsdx-gui: Update blending option.
gsdx-gui: Update logos to match current changes. Pnach: Add Author line. Fix various cmake issues (#3352) * Change the minimum cmake version to a range. Also, make sure to check messages before vsync. Resolve Recording Issues for Linux / OnePad users (#3293) * git: Ignore uncaught linux build artifacts * onepad-legacy: Return legitimate key event on `PADkeyEvent` call Onepad-legacy was the plugin that was building and being used on my linux environment.
Fixes hang before loading level 2. vcxproj: Remove old cheats and browser references. Maybe the default mode parameter changed at some point. gsdx-hw: Updated Jak CRCs.
IOP counters already edge triggered based on INT flag. Force Disabled, fully disables the half bottom detection. - Use const to get rid of some warnings.
(#3762) Fixes broken polygons on trees. - Move redistributable installation to after user proceeds with install. (#3125) * spu2-x: Fix crash with an invalid output module.
Add a help menu with links to the main website, forums, github page, wiki, and getting started pages. Also hide the option for pcsx2 as well.
3. Hw hacks will be greyed out when the checkbox button is not enabled. Remove -Wno-char-subscripts, as it was there for supervu. Performance fix for Primal and Ghosthunter. * FrameCounter, signed -> unsigned. Now you can add videos, screenshots, or other images (cover scans, disc scans, etc.) gamedb: Remove gamefix patch for Petz - Horsez 2. Tested by PSI. DMAC: Improve DMA Stall handling (#3701) SIF: Implemented SIF0 and SIF1 DMA Stall handling Cleaned up some of the handling of DMA Stalls on the other channels, ci: Ignore workflows on non-code changes or irrelevant code changes, ci: Properly fail the linux workflows if the build fails, ci: Remove directX downloading from windows build, ci: Add cron action to cleanup old artifacts to avoid hitting GH Actions limits, Gamedb: Remove patches and add manual gamefixes - Spiderwick Chronicles - Amplitude. gsdx-d3d11: Minor adjustments to DATE code. * cmake/build: Remove GLSL_API and EGL_API flags.
recording: Significant refactor on VirtualPad implementation. Add mod and help us achieve our mission of showcasing the best content from all developers. gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks.
Proof of concept. It isn't important as we check the extension. On opengl it doesn't run on nearest filtering. gsdx-d3d11: Framebuffer copy improvements Improved handling of frame buffer copy by accounting for fb read on all slots. Fixes regressions mentioned in https://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds. clang: Get rid of a number of warnings. Rename Automatic CRC Level label back to CRC Hack Level.
I guess this was included transitively somewhere with an earlier set of system headers. gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state. Actually set the correct sample rate for the ps1 though it still won't apply Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech
Bonus, add XgKickHack for the French version of WRC Rally. gsdx-gui: Adjust some gui options.
The Getaway SCUS-97133 0xE21404E2 60 fps. Automatic, same as before, automatically enable based on height delta. [skip ci] gsdumpgui: Allow to open ini file even when no gsdx dll is selected. [skip ci] Misc documentation updates.
gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. It has effect on the cutscenes, but only seems to affect D3D modes. Follow up from the previous commit which is bypassing the texture cache when the frame buffer is sampled. Inu, co se dá dělat. Rodina je pro něj na prvním místě. (#3064) Fixes a regression introduced in e728a14c19eb55ea867cbf27d5985f97ed130a9e. O hře The Getaway se mluví jako o největším sokovi Vice City. gsdx-ocl: Add some ifdef checks for opencl renderer. Issue: https://forums.pcsx2.net/Thread-Bug-report-Harry-Potter-and-the-Chamber-of-Secrets-PAL-PS2-Disc-and-Iso-Problem?pid=600047, Gamedb: Fix for Mafia (S) SLES-52282. (#3376) Fix for terrible performance in US versions of Primal (all the time) and Ghosthunter (when encountering Teddy Bear and in the moment of Gator-Man's rush attack, maybe few other cases), Both games use shared code with pretty dumb wait loops in the microcode, those are absolutelly unnecessary and significantly kill performance on emulator. (#3127) v2: Use pragma instead of [[maybe_unused]]. * recording: Simplify VirtualPad_Open_Click Co-authored-by: Tyler Wilding
gsdx: Forgot to move the crc state for mgs3 and ace combat 4. crc hacks are aggressive only. onepad/onepad legacy: Remove Windows placeholder dirs. Issue #3186, GameDB: Add Burnout 3 - Takedown [Demo], International Cue Club, Telly Addicts to db.
Double click on emulation windows also does fullscreen. (#3193) This prevents the DMA transfer from being corrupted intentionally from values written in cached memory (that require the EE data cache). Add forum and license links.
Locales: Update Russian Translations (ru_RU). Single triangle draw can now hit the tex_is_fb path. gsdx-ogl: add missing define of glcorearb.h Migration isn't expected soon but it should ease the process, gsdx-ogl: clean partially the GL1 mess Remaining will require a move to glcorearb.h, gsdx-ogl: generate nearly all gl entries function pointers I used glcorearb.h as input file Code is limited to core gl + KHR/ARB extension GL1.X must be handled manually (need only 3 functions) I think the solution would be to migrate gl.h/glext.h to the single glcorearb.h. (Some people were requesting for this) A GUI could also be added if anyone wants, but considering the popularity of this I'm not sure as blockdumps will only be used my less percentile of users and mostly by testers and developers for debugging. Added Compatibility to the Help menu. Small ghosting may not be an actual issues as it's also present on sw renderer. [skip ci] Update PCSX2_keys.ini.default hotkey info comments for gsdx. (#2929) This PR allow each fixes to by apply in all situations (such as exiting from the NETGUI utility).