How Does it Work? Veteran grand strategy players will see their gaming skills be put to use on the battlefields in this huge World War 1 game, battling with economy, armies and the ever growing threat presented by your opponents. Attacks from the sea from naval forces or land invasions are only possible from a light blue zone. The first system contains eight worlds and allows access to only the most basic equipment. [8], http://www.gamegavel.com/forum/entry.php?b=106, "Never Trust A Gazfluvian Flingschnogger! Players compete in international trade for vital resources: minerals, oil and grain. -In which case you lose and everybody else wins by having the most stuff left. Players choose, or are given, one of six superpowers; Navies have the unique ability of moving army units quickly around the map to assist you in your attempt at global domination. The game … The NES version is a port of the earlier computer versions. A board game where 2-6 players battle for supremacy over the earth in the nuclear age! Because of the randomness of a system's initial make-up, the order in which planets are colonized has a great subsequent effect upon gameplay. Players draw resource cards on the prospect stage to determine which mines, farms, and oilfields they control, they can only control resources in other superpower territories if they have invaded and occupied said territory. The seas and oceans of the world are divided into two categories; dark blue (deep water), and light blue (coastal) zones. The game was ported to the Nintendo Entertainment System in 1993. The player and their opponent both begin with control over a single colonized planet in the chosen system. Balancing these and similar factors constitutes the main challenge of the game. [7][4] Flyingomelette gave the NES version a rating of 2/10 stars, saying, "It isn't often that a game comes along that challenges my notions of just how bad a game can really be. Higher skill levels result in different numbers of planets in each system. Supremacy: The Game of the Superpowers is a political, economical, and military strategic board wargame published in 1984 by Supremacy Games, and designed by Robert J. Simpson. However, in order to survive, colonies need to be supplied with food and energy. The message area is much larger in the other versions, and placed along the right hand side of the screen, compared to bottom center of the NES game. The Print and Play version is finished and available. Official Supremacy Website maintained by game creator Robert J. Simpson: This page was last edited on 20 October 2020, at 22:13. Borrow money from the world bank or … The game uses an area map similar in concept to the one used in Risk. In the original version of the game, there are only two types of units; land and sea. L-Stars, or laser satellites, are the means to prevent nuclear war from being the easiest way to win the game. You can build and launch more ICBMs than they can shoot down. Nearly one year later in late 1991 the game was ported to MS-DOS.[1]. Following the introduction screen, the player chooses which planetary system to enter. They have also released a new Expansion: Rising Crescent. Neutron Bombs work like nukes, only they do not make the affected territory uninhabitable. But as it stands now, its beautiful components are badly hobbled by an inadequate set of rules. Sadly, I can't recommend this one. In 1990 "Main Battle-Tanks" expansion was released adding tanks to the game. • Federation of African States Getting ‘nuked out’ with the highest score! The number on the die gets lower as each succeeding cloud is placed, until it hits 18 and a nuclear winter has truly set in and everyone loses. If you're willing to rework some of the rules [...] it may realize that potential. The only way to beat the game is to take the starbase of the last system, Yottsu. Many expansion packs added more playable units to the game. Supremacy 1914 - The World War I real-time strategy browsergame. Each card contained two headlines for a total of 328 headlines of News, Rumours & Acts of God. While the original game uses units of soldiers in platoons which were upgradeable, the NES game condensed the battle elements to missiles and hover tanks against ground defenses, none of which can be upgraded. • USSR. Trading critical resources on the world market for trillions in profit! • People’s Republic of China Each card turned costs the superpower 200 million, and then the superpower may build the first nuke at 500 million and a mineral resource. Dominating the production of 1 critical resource and economically strangling everybody into bankruptcy! The game was initially released for the Amiga and Atari ST computers in the beginning of 1990 and later in the same year it was ported to the Commodore 64 too, but released only in the very beginning of 1991. Our games are subject to the following: The main theme composed by Jeroen Tel is recognized as one of the best SID musical compositions ever made, reaching the 52nd spot among almost 30,000 entries in the High Voltage SID Collection. Land zones are divided into two categories; active home superpower territories, and neutrals/warlords/non-active superpower territory. Cargo shipments consume fuel, so the player needs to purchase mining stations. [2], For the 1940 World War II themed board game, see, https://archive.org/details/AdventurerMagazine04/Adventurer%20Magazine%2004/page/n13/mode/2up, http://supremacygames.net/supremacy%20site/supremacyhome.htm, https://en.wikipedia.org/w/index.php?title=Supremacy_(board_game)&oldid=984583683, Creative Commons Attribution-ShareAlike License. A player turns over one card at a time going through the resource deck until they stop, or turn over a nuclear weapon card. Defense is achieved by building and maintaining defensive ground armaments on a world. The remaining systems increase in size and strength similarly. However, there are several differences between them: The NES version uses fewer screens than its homecomputer counterparts, even fewer sounds, and much simplified controls. Three military units would cost your superpower, 300 million, and one of each resource, referred to as a "set". Before building a colony, planets need to first be terraformed using an atmospheric processor. Tony Watson reviewed Supremacy in Space Gamer No. The NES version game allows direct control over missile launch and hover tanks (1 on the map at any given time) on the offensive side, while offering direct control over the plasma cannon defense base and partial control over the pom-pom cannon and lightening field defense bases. • United States of America The NES game allows a single saved game to be stored,[3] compared to up to four on the homecomputer games. Each superpower may control up to twelve units of each resource, if they defeat and subsequently occupy an enemy superpower they can take control of their supply center and have up to 24 of each resource. The object of the game is to eliminate all other opponents, through military, economic, and tactical maneuvering. It was funded on Kickstarter and is currently being produced. ", "Strategy & Wargames: The Future (2000-....)", https://en.wikipedia.org/w/index.php?title=Supremacy:_Your_Will_Be_Done&oldid=948921265, Video games developed in the United Kingdom, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 3 April 2020, at 19:11. [5], Computer Gaming World in 1991 described the computer version of the game as "easy to learn and a delight to play ... Overlord conquered this reviewer's taste". All other planets in between are uninhabited and up for grabs. In the NES version only credits are required to buy craft,[3] whereas the original versions require the player to spend money, minerals, fuel and energy (though this varies depending on the difficulty level). Role-play as Queen Victoria or change history however you want. A strong economy fuels the arms race as you build armies, navies, nukes and a "star-wars" defense system. As a planet's population grows, more taxes can be sent to a player's home starbase. This ignites many conflicts because players need resources to build and move military units, fight battles, and control the population, earn money on the "Sell to Market" stage, upgrade their technology, and defend their country. In addition, each deck contained a trademark card that could be used for the Meteor Crash rules variant. The more advanced a system is, the more freedom a player has when purchasing spacecraft. You conquer the other players by capturing all 4 of their cities. These are developed during the research and development stage much like nuclear weapons (but more expensive). In Supremacy 2020, six superpowers battle for global supremacy in a tense yet simple game of nuclear brinksmanship.