You can extend green-hued rails and shape them as you skate, allowing you to reach higher areas or other points of interest.

based on You will receive a verification email shortly. About halfway through, Shaun White Skateboarding stops being a skating game and becomes a tedious platformer. Shaun White Skateboarding, a game that puts an innovative twist on the action-sports genre, is the latest offering in the award-winning franchise developed in collaboration with dual-sport super-athlete, Shaun White.

Somehow, through the power of skateboarding, you can restore light, colour and shops to this dull metropolis, simply by grinding rails and busting out a few flip tricks. The game's other signature facet is shaping. In truth, Shaun White Skateboarding has much more in common with Capcom’s dazzling Okami or even the transcendental Flower than it does with, say, the Tony Hawk's games, a fact that’s hammered home by the skate mechanics themselves. Not only does the hacking feel out of place, but the controls are too slippery for it to be all that agreeable.

The most ambitious installment yet, Shaun White Skateboarding brings all If you'd like to see more articles from NGamer, you can get a subscription here. Your Score 0 Summary: Shaun White Skateboarding, a game that puts an innovative twist on the action-sports genre, is the latest offering in the award-winning franchise developed in collaboration with dual-sport super-athlete, Shaun White.

The problem, though, is that without rock-solid fundamentals to back up the madness, Shaun White Skateboarding soon loses its appeal, especially for those with a keen and active state of mind. Controlling your skater can be done with the balance board or a Wii remote and Nunchuk combo, and most sane gamers are likely to plump for the latter. Score: 6/10. Shaun White is one of the few skilled enough to stand up to this regime, but he's been taken prisoner in one of the most elaborate constructs ever to house a menace to society.

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One mystifyingly absent option. The more specific an objective is, the less cooperative the controls are; rails pull you on to them even if you don't want to grind them, and long grinds make constantly having to adjust your balance an annoyance.