Follow this order: Head through the left door, then take the oar and the leaf (14/30). Take another leaf (8/30) from behind the curved bars on the right. Is Amazon the Dark Horse to Watch in Next-Gen? Go through the open doorway. Next set the symbols to circle, plus, square, triangle. Place the RUBBER BOOTS (J2) by the bridge. Approach the base of the tree, then find a leaf (23/30) on the tree itself. Use the magnifier once more to find the next inhabitant (14/15). Take the SCISSORS (Z), TWEEZERS (A1) and NAIL FILE (B1). Place the STONE DISKS (H and J) on the mechanism. Pour the CUP OF COFFEE (V1) on the ice in the freezer.

Use the magnifier to find yet another inhabitant (13/15). For each glyph magical "water" will rise. Take the TOKEN (M2) from the water cooler. Walk toward the first pile of rubble to pick up your first glowing symbol. Insert the GEMS (R4 and S4) into the eyes of the stone figure. Take the green palette, then return to the portal.

Look at the message on the door again and use the magnifier to reveal a picture. Take the RED SPHERE (Y3). Go all the way forward to the last room. The first of the Ancient Glyphs in Journey is found early on in the introduction. The following is a very brief summary walkthrough of Journey. Head toward the mountain and you will enter "The Hub" where you can pick up two more symbols. There are no glowing scarf pieces in The Mountain.

Instead, the game is heavy with exploration and discovery across several areas, complete with Collectibles that will be listed in each area. Insert the GEM (N1) in the Control Center lock. Based on the diagram you got from the monster, and the pattern of circles you saw earlier, you can work out the following solution: Take the portal symbol that is revealed in the square panel. Use the SHOVEL (V2) to dig up the GEM (Z2). Take the new button/string palette that is offered. Insert the PLANETS (J4, K4 and L4) in the door. Approach the green glow and use the magnifier to find the next inhabitant (7/15). Place the STICKY TAPE (I1) on the fingerprint. Has Facebook Screwed the Pooch with Oculus? In the tunnels you will have to evade Guardians with spotlights -- if you are in the spotlight when it turns red, the Guardian will tear your scarf. Collect every object listed at the bottom of the screen to acquire the STETHOSCOPE (Q1). There are four different glyphs you must find to make the water rise to the top. Journey Guide Walkthrough Collectibles Trophies Multiplayer Journey is the third PS3 game from acclaimed indie developer thatgamecompany. Examine the control panel on the left. Now you need to click on the segments to swap them around and complete the pattern, starting from the outside and working in. Use the FINGERPRINT (O1) to open the door to the Laboratory. Insert the FUSE (M) in the control panel. Arrange the tokens on the pillar in the correct order. Use your magnifier to find an inhabitant (3/15) just to the left of the tree. Use the INSULATING TAPE (D1) to connect the exposed wires. Also pick up a leaf (10/30) from the floor here. You need to find the matching pairs and rotate the discs so that the holes are facing in the same direction as the pieces. There are small viewing holes scattered over the left and right walls.

Place the BUTTONS (L3, S3 and U2) on the safe. Successfully complete the indicated task to get the indicated pattern added to your robe. If you number the tokens 1-8 from left to right, insert them as follows: 6, 4, 7, 4, 6, 1, 5, 2, 8, 8, 3, 4, 1, 2, 7. Journey is a world of both true beauty and true terror, and you will surely experience both as you play through the game. Back out and use your magnifier to find the next inhabitant (5/15) Student. Place the bolts on the panel one by one. Continue through the tunnels, evading the monsters.

Place the DRILL BIT PART (S2) next to the other drill bit part. Back out again, then approach the middle door and press the nose. Pick up the gray palette, then go through the door. Use the CABLE (V) to connect the parts of the wire. There are 3 egg-shaped houses that have doors. Examine the top of the glowing structure and insert the gray palette into the middle. Head back to the portal and go through the bottom right opening. Place the VACCINE (Z1) in the slot below the medical pod to heal the cat.

Click on the sparkles to access the hidden object area. Pick up the green bean from the right.

Go right again. Take the leaf (11/30). Crash Bandicoot 4: It's About Time Review, Top 10 Weird Ass Games (That Somehow Work), 5 Reasons PS5 Will Win (And 5 Reasons It Won't).

Use the SCISSORS (Z) to remove the roots wrapped around the TRANSLATOR (Y2). Climb/jump/fly up to the top of the middle tower and fly across to the glowing area. Place the PIPE (U) between the two doors. Place the PARTS OF A SKULL (D3 and E3) in the hatch.

Take the LEVER (M4). Click on the green head and it will fall to the ground. Look at the pedestal near the far wall which has a foot on it; there are some symbols on the wall here, one representing the number 5. This page contains the Walkthrough for Journey. The second door will open, but there will be nothing there. Click on the sparkles to access the hidden object area. Use the SYRINGE (U4) on the blood to acquire the SYRINGE OF BLOOD (V4). If you glide through 15 columns you will receive the Adventure trophy. If you visit them, faces will appear on the doors and you can either press the nose on the face or try to feed a note into its mouth. Using the blue wooden board, you need to see the 4 symbols from left to right to match the stacked symbols from front to back, and the corresponding door will open. You should now see 13 symbols on the central palette and 13 colored shells around the edge with matching symbols. Head through the top left opening. Take the RED ACCESS CARD (E2). Use the TWEEZERS (A1) to take the SYMBOL (R3). You will surf down through a destroyed city. You will have a full scarf and seemingly unlimited energy. The fourth door will open and you can take a yellow bean. Climb down the ladder. Use the JACKHAMMER (F4) to break up the stairs. Place the STAR (X3) on the shield in the coffin to open the cache. You will also have to evade some more flying spotlight monsters by veering far to the side or hiding under blocks. Use the NAIL FILE (B1) to get the GEM (N2).

Go all the way forward along this path so you end up going through the small door again. Enter the code to open the case containing the cat's blood. Are Gamers Really Ready for an All-Digital Future? Journey Wiki is a FANDOM Games Community. An exotic adventure with meditative tone, Journey presents a unique vision of an online adventure experience. Open the crate. Place the PYRAMID (I4) at the base of the portal.

Press the buttons on the wall in the same order you just saw (if they are numbered 1-5 from top to bottom, press 3, 1, 5, 4, 3, 2. Use the SLEDGEHAMMER (G2) to bend the pipe. When it is rebuilt, run across it to the next area. Take the FOIL (X1). Click on the buttons in the following order: 4, 4, 10, 9, 1, 7, 6, 7, 2, 2, 6, 1, 1, 6. The ambitious project …

Look further inside and click on the 4 small door symbols on the left.

Insert the golden leaf in the middle. Links:  Moby Games, Steam, Adventure Gamers. Go back twice and look at the far picture again, noting the symbols and numbers.