August 2020 um 21:43 Uhr bearbeitet. Part of his theme music references the Donkey Kong arcade theme. [7], Donkey Kong Jungle Beat erhielt von Kritikern Wertungen im oberen Bereich. DK Jungle Beat Review", "Donkey Kong Jungle Beat Critic Reviews for GameCube", "New Play Control! [1][3] The idea for Jungle Beat originated at Nintendo's primary office in Kyoto, shortly before staff moved to Tokyo to form the new division,[4] when Donkey Kong creator Shigeru Miyamoto suggested that EAD Tokyo develop a new Donkey Kong game. Add new page. Ghastly, though, he's the exact same character as Cactus King, having no differences except for a few new moves. Development was led by director Yoshiaki Koizumi and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. Each kingdom features three levels: two main platforming stages and one boss fight. The way this fight works is you stand toe-to-toe with the boss and use the bongos to punch the boss. like feathers, he has yellow eyes with no eyelids, pointy ears and a [9] A two-player multiplayer game mode was planned,[10][11] but did not appear in the finished product. However, despite these criticisms it was rated the 95th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.

Recent Wiki Activity Edit Count Logs New Files Games. While it is compatible with a traditional GameCube controller, Jungle Beat is designed for use with the DK Bongos, a GameCube controller that resembles a pair of bongo drums and was previously used for the Donkey Konga (2003) music game. Recent Wiki Activity Edit Count Logs New Files Games. Der Spieler steuert Donkey Kong durch diverse Level, in denen so viele Bananen wie möglich gesammelt werden müssen. Mario vs. Donkey Kong 2: March of the Minis, https://donkeykong.fandom.com/wiki/Donkey_Kong_Jungle_Beat?oldid=64801. It features a simple plot: Donkey Kong sets out on a journey to defeat a series of evil kings and conquer the jungle. Donkey Kong Country Returns | [8], EAD Tokyo prioritized simplicity during the development of Jungle Beat. Beats also serve as Donkey Kong's health, as the player loses beats if they are damaged by enemies or hazards. Finaler Endgegner des Spiels ist Ghastly King. Using the DK Bongos presented some challenges; since the controller restricted the player's movements, EAD Tokyo had to come up with new game mechanics as a workaround. [5] Der Titel „Dawn Savanna“ ist eine Remix-Version des Tracks „DK Island Swing“ des, von David Wise, Eveline Fischer und Robin Beanland produzierten, Donkey-Kong-Country-Soundtracks DK Jamz. Hitting the left drum causes Donkey Kong to move left, while hitting the right drum causes him to move right. [8] EAD Tokyo aimed to release Jungle Beat during Japan's 2004–2005 winter season, which Shimizu commented presented a considerable challenge.

The player uses these controls to perform backflips, slap the terrain, swing on vines, and jump between walls.
Players can revisit earlier levels to try to earn more beats, thus earning more crests. While it is compatible with a traditional GameCube controller, Jungle Beat is designed for use with the DK Bongos, a GameCube controller that resembles a pair of bongo drums and was previously used for the Donkey Konga (2003) music game. These gameplay elements would also be used in its sequel. [48] The Sydney Morning Herald gave it four stars out of five and called it "a charming romp through dazzling jungle environments via glistening ice chambers, volcanic caverns and aquatic wonderlands. The team was ultimately able to complete the game in time for the 2004 Christmas shopping season. This version was later released as a downloadable game for the Wii U in 2016. Jungle Beat was released in Japan in December 2004, with Western releases following a few months later in 2005. Beats are obtained by grabbing bananas, which are scattered throughout levels or can be summoned by defeating enemies or interacting with objects. version of Jungle Beat is controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. [35] There were also complaints of repetitive boss fights, as the same four bosses are used several times throughout the game with limited features to distinguish them. DK Jungle Beat Review", "Donkey Kong Jungle Beat Critic Reviews for GameCube", "New Play Control! The individuals wore Jungle Beat-branded clothing, carried DK Bongos, and chanted the game's title as they ran. "[41] Detroit Free Press gave it three stars out of four and stated that "the bongos are, indeed, special. [48] The Sydney Morning Herald gave it four stars out of five and called it "a charming romp through dazzling jungle environments via glistening ice chambers, volcanic caverns and aquatic wonderlands. It is mounted by Ghastly King and Cactus King at the beginning of their battles. Donkey Kong Jungle Beat was the debut project of Nintendo EAD Tokyo,[1][2] a game development division of Japanese video game company Nintendo that was formed in 2003 with a 65-person team.